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   Review : American McGee's Alice »  
 

 

 American McGee's Alice - Graphics & Sound
   
 Date  : Jan 1st, 2001
 Genre  : FPS
 Developer   : Rogue Entertainment
 Author  : Jin-Ning Tioh


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Not surprisingly, since McGee's on the team, Alice is based on Quake III's engine, although played in a third-person view, like Tomb Raider. But even Quake III, Tomb Raider or heck even Unreal Tournament's graphics don't stand a chance against Alice. The development team took great pains to make the environment seem hauntingly familiar to the Wonderland that we as children watched, varying from the Vale Of Tears, Looking Glass Land, The Fortress Of Doors, Queensland (not Australia mate), to many other hauntingly familiar places. Also, even in 640x480, details and textures like water reflections, burning torches, and even underwater bubbles are readily apparent and extremely sharp. Another interesting fact is that characters and enemies look both sick and demented, which is way cool because it adds to the haunting environment. In fact, the White Rabbit looks like he caught a severe case of food poisoning. Even the Cheshire Cat looks menacing with that grin of his.


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The eerie music in Alice serves only to further promote the hauntingly scary atmosphere of the environment. From the Fortress Of Doors to Looking Glass Land, the music for Alice are extremely immersive. Equally as much effort was devoted to the sound effects for Alice, as they are very realistic. Heck, both the sounds and the music even sounded good on a pair of cheap traveling Taiwan speakers. Needless to say, when sampled through an ACS 48, the effect was significantly heightened.

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