BlueSmoke - Review : Harry Potter and the Prisoner of Azkaban
| Date | : Jun 1st, 2004 | |||
| Genre | : Action-Adventure | |||
| Developer | : KnowWonder | |||
| Author | : Jin-Ning Tioh | |||

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Like its prequel, Prisoner of Azkaban automatically selects the appropriate spell based on where the wand is aimed at. If its pointed at a Dementor, a Patronus symbol lights up. If pointed at a boulder that needs moving, a Depulso spell symbol lights up. In addition to previous spells such as Alohomora and Spongify, four new spells are introduced - Glacius, Carpe Retractum, Draconifors-Lapifors and Patronus. Glacius is used to freeze enemies while Carpe Retractum to pull yourself towards an item or vice versa. Most interesting is the Draconifors-Lapifors spell. It transfigures statues into a tiny flying dragon and bunnies. Each new spell is introduced via a spell challenge, a series of obstacles in which players utilize new spells to collect challenge shields. If players manages to collect all ten in a challenge, a visit to the Bean Bonus Room is earned. There, players race against a time limit to collect as many goodies as possible.
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Replacing the dueling club and Quidditch matches are the pixie, monster book and hippogriff flying mini-games. In the pixie and monster book mini-games, Harry teams up with Ron and Hermione to fend off several wave of monsters to collect rare cards. For the hippogriff mini-game, Harry takes Buckbeak out for a spin through a ring course to earn cards as well.
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A decidedly short game, Prisoner of Azkaban can be finished within a casual weekend gaming session. Still, it has plenty to offer, with collectibles and hidden areas scattered all over Hogwarts for players to discover. Although there are a number of puzzles, none of them are particularly complex or frustrating, with save points usually located nearby in the unlikely event a puzzle becomes too hard. While the more hardcore might diss it, chances are that most will probably enjoy the change to a lighter tone compared to recent offerings.
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