BlueSmoke - Review : Unreal Tournament 2003
| Date | : Oct 2nd, 2002 | |||
| Genre | : Action | |||
| Developer | : Digital Extremes & Epic Games | |||
| Author | : Jin-Ning Tioh | |||

Four years ago, the karma sutra of multiplayer first-person shooters was released. It created new standards for action gamers around the globe. It junked the traditional single-player experience, excluding storylines and linear levels. It took the best elements of the genre, amongst them competent bots, fast-paced action, impressive graphics, as well as a whole slew of maps and game types. It took form as the revered Unreal Tournament. And if you were foaming at the mouth while playing the recently released demo, prepare for a full-blown heart attack after laying your grubby little hands on the full-version of Unreal Tournament 2003. Read on to find out more about them big bad redeemers and bad-ass Gen Mo' Kai.
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A powerful level editor also comes along with the package. Experienced as well as potential editors will find using the UT2003 Editor a whole lot easier than before, thanks primarily to the team's effort in making it as mod-friendly as possible. While editors will have the ability to change, tweak and alter any of the levels till their hearts content, probably the biggest improvement is the addition of prefabs. Prefabs are basically big chunks of scenery - A section of hallway, a whole tower or even a citadel - You name it. Yep, that's right. Just drag and dump. This certainly helps shorten the huge learning curve associated with the original Unreal Tournament editor - So much so that maps are probably going to sprout up all over the internet anytime soon.
It's beautiful, it's dazzling - In short, it's a technological marvel. The game runs you through literally dozens of maps, ranging from vine-covered jungles and ancient Egypt to boiling volcanic regions and frost-covered asteroids. While some maps such as Facing Worlds III and Orbital II are remakes of classic UT maps, dozens of new maps are included in the package - Skyline, which features a series of high rooftops for contestants to engage in a deadly game of football; Inferno, with its endless fields of lava, and the Tokara Forest, with its lush greenery. A liberal amount of effort has also been spent on death animations, with lots of blood and giblets to guarantee satisfaction. Blood sprays out ( in different colors, depending on race ) when an opponent is taken down. Dead opponents even flip around and lie facing upwards or downwards, depending on how he is taken down. Of course, all this graphical splendor has a rather demanding price. Even on a system equipped with a Thunderbird and GeForce4 Ti4400, performance can at times slow down to a crawl at 1024x768.
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Some great sound effects can be found here - Rockets go BOOM on impact, shields waver when raked with small arms fire, and so on. Of note, there is much more variety in voice-acting for the bots compared to original Unreal Tournament. Humans sound like battle-hardened survivors, robots sound like the soulless killing machines they are, and the Gen Mo' Kai sound just plain menacing. The soundtrack for UT 2003 also sounds great, though we still miss the feel of some of the original tracks, such as the one used for the original Morpheus map.
Like its predecessor, Unreal Tournament 2003 raises the bar yet again for multiplayer first-person shooters. All new mutators, maps, player skins, game types as well as smarter bots help give the game an awesome amount of depth and replayability. Stuffed with content and polished until it gleams, it's hard to find fault with the game - Save that its hardware requirements can at times be ludicrous. All in all however, with both its superb multiplayer as well as the ability to build, manage and lead your team to the top, Unreal Tournament 2003 is still a highly entertaining game which plays with the same fast-paced action that made the original Unreal Tournament such a success. So in other words, go get it already!
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