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   Review : Unreal Tournament 2003 »  
 

 

 Unreal Tournament 2003 - Graphics & Sound
   
 Date  : Oct 2nd, 2002
 Genre  : Action
 Developer   : Digital Extremes & Epic Games
 Author  : Jin-Ning Tioh
It's beautiful, it's dazzling - In short, it's a technological marvel. The game runs you through literally dozens of maps, ranging from vine-covered jungles and ancient Egypt to boiling volcanic regions and frost-covered asteroids. While some maps such as Facing Worlds III and Orbital II are remakes of classic UT maps, dozens of new maps are included in the package - Skyline, which features a series of high rooftops for contestants to engage in a deadly game of football; Inferno, with its endless fields of lava, and the Tokara Forest, with its lush greenery. A liberal amount of effort has also been spent on death animations, with lots of blood and giblets to guarantee satisfaction. Blood sprays out ( in different colors, depending on race ) when an opponent is taken down. Dead opponents even flip around and lie facing upwards or downwards, depending on how he is taken down. Of course, all this graphical splendor has a rather demanding price. Even on a system equipped with a Thunderbird and GeForce4 Ti4400, performance can at times slow down to a crawl at 1024x768.

Some great sound effects can be found here - Rockets go BOOM on impact, shields waver when raked with small arms fire, and so on. Of note, there is much more variety in voice-acting for the bots compared to original Unreal Tournament. Humans sound like battle-hardened survivors, robots sound like the soulless killing machines they are, and the Gen Mo' Kai sound just plain menacing. The soundtrack for UT 2003 also sounds great, though we still miss the feel of some of the original tracks, such as the one used for the original Morpheus map.

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