BlueSmoke - Review : Warcraft III : Reign of Chaos
| Date | : Jul 8th, 2002 | |||
| Genre | : Strategy | |||
| Developer | : Blizzard Entertainment | |||
| Author | : Jin-Ning Tioh | |||
Back in 1996, Blizzard created what is still considered by many a dedicated veteran to be a cultural phenomenon in the real-time strategy genre - None other than Warcraft II : The Tides of Darkness. It took the gaming world by storm, changing the way we looked and played strategy games for many years to come. Finally, after 6 years of impatient waiting, it has finally happened - The next episode in the venerable series has finally arrived. Scrambling to slide in the CD and load up the game, I soon found myself hooked to the screen decapitating orcs and raising undead armies to dominate the opposition. After taking a LONG while to work up the strength to click on the exit button, BlueSmoke today proudly brings you the entrails on Blizzard's newest hit on the real-time strategy world.
The orcs and the humans ain't the only ones having all the fun this time round. As it turns out, the orcs were duped into spreading chaos and generally causing a ruckus all these long years by the demonic hordes known as the Burning Legion. And to make matters worst, they had to bring in their undead friends - The Scourge, along with them. As the Human Alliance struggles to fight off both the Scourge and the Legion, the orcs, led by the young warchief Thrall, struggle to rediscover their once proud heritage and traditions in the lands of Kalimdor. As the orcs prepare their defenses for the onslaught ahead, an unusual force appears in the forests - The night elves, led by the demigod Cenarius. Soon, as armies clash and blood is shed, the world will find itself caught up in a Reign of Chaos.
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| Upkeep Level | Food Consumed | Gold Income | |||
| No | Upkeep |
- |
0 - 40 |
- | 100 % |
| Low | Upkeep | - | 41 - 70 | - | 70 % |
| High | Upkeep | - |
71 - 90 |
- | 40 % |
This time round, the scale of battles have also been reduced significantly. Instead, skirmishes are focused on clashes between small, powerful and mixed groups of units, each with special abilities of their own. Needless to say, all four races has its own advantages and disadvantages, be it buildings, upgrades or even resource gathering. While humans and orcs mine gold from a mine in the usual way, both the undead and the night elves must first "claim" a mine by either building a haunted mine or entangling it. Once done, five workers can be positioned around the mine to instantly mine gold without having to return to the main structure. On the other hand, all four races collect lumber from trees in the usual fashion, the only difference being the undead uses its basic melee unit to chop wood while the night elves has its wisps circle a tree to collect wood without chopping it down.
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Included in the package is the versatile Warcraft III World Editor utility, which proves to be a powerful yet intuitive tool. Enterprising level designers create new maps from the ground up in a fully 3D view, with the ability to easily place creatures, add small scenic details, set triggers, adjust map topography and more. All heroes and units are also readily available here. A sound editor is also included, allowing players to listen to the superb voice work boasted by each and every unit.
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The quality of the voice-acting for each and every unit as well as those found in the prerendered cinematics are nothing short of superb. Grunts still sound like the adorably clueless warriors we all remember and love, while heroes sound classy and dignified. Four examples are the Human Priest, Orc Grunt, Undead Acolyte as well as the Night Elf's Hippogryph Rider. Great sound effects are also boasted, with the howling of a lone wolf to signify the change from day to night, swords clashing, catapults firing great boulders, and dozens of other effects to bring this mystical world to life. The music in the background also serves to complement the atmosphere nicely, forging a sense of doom in players without overwhelming the sound effects.
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With four unique races, some truly beautiful graphics, and a highly entertaining plot to unfold, it would seem that all those years spent on the creation of Warcraft III was well worth it. It is a worthwhile experience and if anything, should live up to the incredibly high expectations of gamers around the globe. And with the bundled world editor, it would be probably be a safe bet to expect dozens of maps to appear all over the internet for download real soon. So, in the end, it all boils down to two simple words - Buy it or miss out on a great gaming experience. Wait a minute, that's like seven or nine words actually...
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