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   Review : Warcraft III : Reign of Chaos »  
 

 

 Warcraft III : Reign of Chaos - Graphics & Sounds
   
 Date  : Jul 8th, 2002
 Genre  : Strategy
 Developer   : Blizzard Entertainment
 Author  : Jin-Ning Tioh


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Like so many other games, Warcraft III has made the leap into the vivid world of 3D. Blizzard has put this new resource to good use, with even the game's vibrantly colored menu screens being fully animated in 3D. The game's in-game cutscenes, which usually occur before, during and after each mission, also makes full use of this new resource, using the actual 3D characters players see and employ during gameplay to further the story. The colorful artwork and intriguing storyline makes the in-game cutscenes a real treat. Players will also be treated to some undeniably breathtaking prerendered cinematics, which show key developments in the storyline. During the game itself, players may also notice the many subtle details which grace the screen, with shadows changing with the passing of the day / night cycle, blood staining the earth in the wake of combat and so on.

The quality of the voice-acting for each and every unit as well as those found in the prerendered cinematics are nothing short of superb. Grunts still sound like the adorably clueless warriors we all remember and love, while heroes sound classy and dignified. Four examples are the Human Priest, Orc Grunt, Undead Acolyte as well as the Night Elf's Hippogryph Rider. Great sound effects are also boasted, with the howling of a lone wolf to signify the change from day to night, swords clashing, catapults firing great boulders, and dozens of other effects to bring this mystical world to life. The music in the background also serves to complement the atmosphere nicely, forging a sense of doom in players without overwhelming the sound effects.

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