Much praise must go towards the artists and modelers. The game world is beautifully rendered to life and is filled with bright, gorgeous colors that fill out a very realistic, vibrant and really rather stunningly beautiful world. Weather effects are also dominant, with rain and nice rumbles of thunder rolling in the distance. The terrain, filled with towns and airbases, come to life in an amazingly detailed 3D world. From small rabbit villages filled with fields of carrots to big industrialized pig towns with dirty, smoke-covered factories, the detail that went into all of the textures for each of the buildings is downright amazing. Vehicles are also similarly detailed and bounce around with great abandon, adding to the atmosphere, which quite obviously doesn't take itself too seriously. The physics engine also adds to the vehicles' believability as well. They jolt when raked by enemy fire and rock back and forth while moving and stopping. Battles are similarly fun to watch as the shells fly and the explosions continue to rock your world. Vehicles are also prone to be put out of action in an amazingly flashy explosion, with a puff of black smoke floating over the vehicle. Once a vehicle has been completely destroyed however, a big ball of flame shoots out, parts ranging from gears to springs go flying in every direction, a last-minute distress communication goes out from the driver of the tank and a spirit of either a rabbit or a pig, depending on who was killed, will go floating up into the sky. Scars will mark the aftermath of the battlefield as well and if you're lucky these scars will be in the shape of either a cutesy pig or even a more cutesy rabbit. A nice touch, that. Unfortunately, all of this beauty comes at a price of some pretty steep requirements.
Listening to the plethora of soundbytes for each of the units, and commanding rabbits to blow pigs up with their tanks can prove very amusing. Rabbits have goofy French accents and the pigs sport German accents. Snide little comments from both your forces and your opponents as you enter battle and comical voice-overs for mission briefings help to promote the already bulging humor factor. With some 6000 voice samples in the game, the game certainly tries hard enough to humor. This has the advantage of helping to provide each and every member of your strike force with some personality. For example, while your artillery while often try to sound sophisticated and bored, your rocket launchers will often crave firepower, voices rising with excitement when you switch them to their five rocket attack specialty. And the best part of all of this is that there are a lot of acknowledgements and responses for various situations for each of the units. For example, if you begin a desert mission, your troops will start making complaints about the heat at will; Send a unit in to attack and it will respond happily if it's healthy or moan if it's on the last leg of its career.