BlueSmoke - Review : Star Wars : Galactic Battlegrounds
| Date | : Dec 3rd, 2001 | |||
| Genre | : Strategy | |||
| Developer | : LucasArts | |||
| Author | : Jin-Ning Tioh | |||
LucasArts used to be the epitome of a great gaming house. There was a time when every game it produced was a certified winner, especially games inside the Star Wars universe. X-Wing, Tie Fighter, Dark Forces, Jedi Knight and so on ranked among some of the best PC games ever produced. However, that image has suffered greatly over the past few years, as it started to appear as if the company was milking the Star Wars name more than it was concerned about making top-notch games. Titles such as Battle for Naboo and The Phantom Menace, among others, simply failed to live up to the Star Wars standard.
Now LucasArts is attempting to recapture some of the old magic with its latest real-time strategy game, Star Wars : Galactic Battlegrounds. Their return to the real-time strategy genre has shocked many, considering the poor reception given to Force Commander less than a year ago. However, what really rocked the house was that LucasArts was seeking outside help in order to ensure that it gets this second attempt at the real-time strategy scene right. It's all part of the plan to finally make a good RTS that truly lives up to the Star Wars name. Using Ensemble Studios' Genie engine as its backbone, which consequently powered Age of Empires II, this news bodes well for those who always wanted a fun Star Wars strategy game. The benefit of using the Genie engine was that LucasArts no longer has to waste valuable development time reinventing the wheel. A graphics engine, scripting language and other required features were already done. What the designers could thus concentrate on was the actual design, parlaying their expertise in art, story, and mission design, something in which LucasArts is very good at. Learning from their past mistakes on the titanic failure that was Force Commander and using a proven engine, LucasArts seeks to overcome its mistakes and finally deliver an RTS game which should please Star Wars fans and real-time strategy fans alike as well as live up to the promise of epic Star Wars battles with a powerful, customizable random-map generator as well as a promising campaign editor. So let's take a look and find out if Age of Empires II, one of the best and most successful real-time strategy games to date, can successfully blend in with the Star Wars universe.
Story
|
|
Join the fray in six different, carefully crafted, story-driven campaigns as either one of the six civilizations at war - The noble Rebel Alliance, the evil Galactic Empire, the money-hungry Trade Federation, the peaceful Royal Naboo, the native Gungans, as well as the intimidating Wookiees. Led by the Dark Lord of The Sith, Darth Vader, OOM-9, a battle droid commander in the Trade Federation's armies, the fiery Princess Leia of the Rebel Alliance, Chewbacca of the Wookiees, and Boss Nass, leader of the Gungan Grand Army, they alone will decide the final outcome of the Galactic Civil War. Take control!
|
|
|
|
|
|
|
|
|
|
|
|
The interface has changed somewhat compared to Age of Empires II. LucasArts has brought the top banner of information, detailing the resources, down to the bottom interface bar. And there is now a section just above the unit and building information display that shows relevant information about the selected unit or structure, such as whether the object has shields, whether it needs power, whether it has stealth technology, and whether it is a detector unit. While these changes and minor additions aren't big, they do serve to make the game a tad more user-friendly and intuitive. Also, the interface bar changes ever so slightly with each different race.
Also worth a mention is the Data Bank found in the main menu. It contains a wealth of information for the die-hard Star Wars fan on the history of several key planets, the heroes and villains including Qui-Gon Jinn and Darth Vader, as well as the development of unit types over the centuries and the six civilizations.
|
|
However, multiplayer games are also available. Similarly to Age of Empires II, the multiplayer component supports up to a maximum of eight players over a LAN or internet connection. Players can also receive tributes and trade with each other by constructing spaceports. The game will primarily use Microsoft's Zone as its server-browsing medium. As the game comes with a scenario and campaign editor, capable of randomly generating maps and scenarios, hopefully we'll be able to see more campaigns and map sets springing up online soon in the future.
Before you can claim victory however, you need to build up your forces. Valued resources are required for this. Four different resources must be acquired - Carbon, Food, Ore and Nova Crystals. Let's take a more detailed look at each resource :
| Ore | - | When processed, Ore becomes durasteel, which is used to make buildings, walls and turrets strong. These can be acquired from ore formations. |
| Nova Crystals | - | Nova Crystals are a valuable currency that is used as currency throughout the galaxy. These can be mined from nova formations. |
| Carbon | - | Carbon is crucial for the construction of buildings and troopers. These can be gathered from trees on jungle planets as well as carbon rocks found on asteroids. |
| Food | - | Food is necessary for the training of your troops as well as research. There are several ways to gather food. Your foragers will gather food from Muja Fruit Bushes. Farmers tend to their farms. Shore fishing is carried out by fishers. Utility trawlers go fishing for food in deeper waters. They also construct and tend to their Aqua Harvesters. Hunters will hunt down native creatures for food, including mynocks and nerfs. Nerfs may also be gathered in animal nurseries to supply a constant stream of food to a general's army. Each animal nursery houses up to ten nerfs. |
|
|
Wandering creatures also play a bigger and more important role in turning the tide of war. Bursas are deadly creatures who are native to the planet of Naboo. Tusken Raiders roam the deserts of the planet Tantooine and attack your forces on sight. Hungry rancors roam the lands in search of prey. Mynocks are hunted for food. Nerfs are captured to provide a constant source of food. Sand crawlers can even be commandeered, providing a means of transportation to your armies.
The Factions
|
|
The game sports six civilizations - The Rebel Alliance, the Galactic Empire, the Gungans, the Wookiees, the Trade Federation as well as the Royal Naboo. Each civilization has its own unique artwork - For both structures and units. This is actually a nice change from Age of Empires, where everyone had identical looking units such as militias and champions. The units here vary from civilization to civilization. For instance, the Galactic Empire employs Stormtroopers as their troopers, whereas the Trade Federation employs battle droids. Gungans also employ an army of creatures mounted with heavy guns such as faambas as the backbone of their armies. Also, due to a Wookiee's naturally intimidating size, the most menancing-looking civilization would have to be the Wookiees, especially their mounted troopers, who ride great dragons into battle. However, these unique civilizations are unique in more ways than just its graphic set. Each civilization has a unique unit and inherent traits that allows them to shine on their own. For more details, please read BlueSmoke's "The Factions Of Star Wars : Galactic Battlegrounds" guide. |
|
|
|
|
|
|
|
|
A game which is an artful blending of two worlds, one of which is the tried-and-true engine and gameplay of Age of Empires II, as well as the storytelling, art, and design of the seasoned Star Wars designers, Galactic Battlegrounds certainly seems to combine the best of both worlds. It is also a far more successful treatment of the subject matter than LucasArts' last attempt, reversing the trend of disappointment. While it would be naive to think that the game would be as well received if not for the Star Wars license because in truth it's about as innovative as indoor plumbing - But who cares? At this point, it has been so long since LucasArts released a top-tier Star Wars game that none of that matters. We just want to watch a legion of AT-AT walkers lumber through the snow with stormtroopers swarming around their feet. We want to see Rebel soldiers holding the line with airspeeders coming to the rescue. And we want to hear the Imperial marching theme or that splendid "Duel of the Fates" riff while we do it. All we can say right now is that we're just happy to send in a legion of Fambaa assault mechs accompanied by a team of Fambaa Shield Generators into a Trade Federation base and crushing some greedy viceroy. And innovative or not - That's a lot of fun. Now if you'll excuse me, I have some battle droids who need frying...
|
|
|
|
||
|
|
|
|
||
|
|
|
|
||
|
|
|
|
Copyright © 2000-2005 BlueSmoke. All rights reserved. Terms, Conditions and Privacy Information.
Site Design by Jin-Wei Tioh
Sitemap