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   Review : Star Wars : Galactic Battlegrounds »  
 

 

 Star Wars : Galactic Battlegrounds - Preamble
   
 Date  : Dec 3rd, 2001
 Genre  : Strategy
 Developer   : LucasArts
 Author  : Jin-Ning Tioh

LucasArts used to be the epitome of a great gaming house. There was a time when every game it produced was a certified winner, especially games inside the Star Wars universe. X-Wing, Tie Fighter, Dark Forces, Jedi Knight and so on ranked among some of the best PC games ever produced. However, that image has suffered greatly over the past few years, as it started to appear as if the company was milking the Star Wars name more than it was concerned about making top-notch games. Titles such as Battle for Naboo and The Phantom Menace, among others, simply failed to live up to the Star Wars standard.

Now LucasArts is attempting to recapture some of the old magic with its latest real-time strategy game, Star Wars : Galactic Battlegrounds. Their return to the real-time strategy genre has shocked many, considering the poor reception given to Force Commander less than a year ago. However, what really rocked the house was that LucasArts was seeking outside help in order to ensure that it gets this second attempt at the real-time strategy scene right. It's all part of the plan to finally make a good RTS that truly lives up to the Star Wars name. Using Ensemble Studios' Genie engine as its backbone, which consequently powered Age of Empires II, this news bodes well for those who always wanted a fun Star Wars strategy game. The benefit of using the Genie engine was that LucasArts no longer has to waste valuable development time reinventing the wheel. A graphics engine, scripting language and other required features were already done. What the designers could thus concentrate on was the actual design, parlaying their expertise in art, story, and mission design, something in which LucasArts is very good at. Learning from their past mistakes on the titanic failure that was Force Commander and using a proven engine, LucasArts seeks to overcome its mistakes and finally deliver an RTS game which should please Star Wars fans and real-time strategy fans alike as well as live up to the promise of epic Star Wars battles with a powerful, customizable random-map generator as well as a promising campaign editor. So let's take a look and find out if Age of Empires II, one of the best and most successful real-time strategy games to date, can successfully blend in with the Star Wars universe.

Story


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Throughout history, strife has been a constant way of life for many. Whole armies of Gungans have clashed among themselves on the peaceful planet of Naboo. Wookiees have fought for centuries against the oppression of both the Galactic Empire as well as merciless slavers. The Rebel Alliance leads the struggle for freedom against the evil empire. The Royal Naboo fights the greed of the powerful and influential Trade Federation. Entering the fray, these fearless warriors from different planets, different eras and different species, with heroes and villains alike leading the charge, battle in fierce, intergalactic wars. The fate of whole planets and the galaxy hangs in the balance, lying in the hands of these skilled warriors and tacticians...

Join the fray in six different, carefully crafted, story-driven campaigns as either one of the six civilizations at war - The noble Rebel Alliance, the evil Galactic Empire, the money-hungry Trade Federation, the peaceful Royal Naboo, the native Gungans, as well as the intimidating Wookiees. Led by the Dark Lord of The Sith, Darth Vader, OOM-9, a battle droid commander in the Trade Federation's armies, the fiery Princess Leia of the Rebel Alliance, Chewbacca of the Wookiees, and Boss Nass, leader of the Gungan Grand Army, they alone will decide the final outcome of the Galactic Civil War. Take control!

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