Arcanum employs an isometric view which provide gamers with a complete view of vision in their current locations. Taking back my remark in BlueSmoke's preview of Arcanum released earlier this year, I would have to say that Arcanum delivers the goods with a well-designed and vibrant world after viewing the amazing details on well designed and highly detailed buildings and other stationary objects in several towns and cities. Although the people in the game look nice, their animation is a little limited and herky-jerky in appearance. The game's graphics are very effective. And believe me, when it's dark you can barely see a thing. You might want to combine a lamp and a filament in order to light your way through the darkness. Or, you could always choose to sleep until morning.
Sounds in Arcanum are good but not fantastic. Voices are also used only in major conversations. To converse with others, simply click on the desired character, and a hailing statement appears. You then select one out of several responses for your character’s reply or query. The NPC then responds with varied replies. In some cases this sort of conversation may go on for some time as you learn more and more facts concerning some scenario or mission you must complete. At other times, the response might simply be a simple farewell, as the NPC is not an important contact at this juncture of the game. The music however, is a different matter entirely. If you absolutely enjoy sad and haunting music, then Arcanum is meant for you. In short, the music of Arcanum is fantastic, if not a little repetitive after a while.