BlueSmoke - Preview : One Must Fall : Battlegrounds - Updated
| Date | : Sept 17th, 2002 | |||
| Genre | : Action | |||
| Developer | : Tri Synergy | |||
| Author | : Jin-Ning Tioh | |||

A long time ago, back in the good old nineties, a robotic fighting game was released. Incorporating the best factors of Mortal Kombat and Street Fighter, as well as spicing it up with even better features, OMF 2097 was a two-dimensional scroller - With players attempting to shake the nuts and bolts loose out of the opposing robot with a multitude of combos and attacks. As you might recall, we delved into the history of the One Must Fall series some time ago. Recently however, we managed to bag ourselves a copy of the latest beta for One Must Fall : Battlegrounds. In this eagerly anticipated sequel, robotic gladiatorial combat is bigger and better than ever, making the switch from 2D to 3D flawlessly...
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While still in development, the team has not definitely not forgotten its fan base. Creative players are free to create custom pilots or even paint jobs, though creating the later is much harder. All the personality settings for pilots will be easily adjustable, with stackable scripts to adjust AI reactions. It should also be relatively easy for people to script their own single player ladder tournaments. For the level designers, support for 3DStudio Max has already been added, with planned support for GMax.
Multiplayer plays a crucial role here, with eight or more players able to fill expansive arenas with the screeching of metal clashing against metal. This holds even more true, with the removal of the RPG styled robot / pilot upgrade system found in the tournament mode for the original OMF 2097. However, plans are already being made to release it at a later date as either a fan MOD or an add-on. For now, several game types are available, such as demolition, team demolition, last man standing and last team standing. Reputedly, some sort of "sports-based" games will also be added, with one of them rumored to be a variation of American Football.
With a completely in-house designed engine, the OMF series has made a smooth transition into the realm of 3D, with both the arenas and robots being fairly detailed and varied. Unfortunately, the payoff is that not all the robots from the original made the switch to 3D, as some robots such as Flail and Shadow simply couldn't be modeled or would have taken far too much effort to pursue. However, the freedom allowed by the truly 3D environment, unlike some of the primarily side-on experience of recent games, quickly overcomes any such regrets. And with a promising soundtrack adding in some nice beats, OMF promises untold hours of metal-bashing entertainment.
It's certainly been quite a while since a decent beat-em-up was released on the PC, and this one is all about laying down the smack with a multitude of attacks and combos. Due by the first quarter of 2003, check back here for more updates as we keep tabs on this promising title. For now, check out these sweet screenshots we took from the latest beta build.
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