BlueSmoke - Preview : PlanetSide
| Date | : Jul 23rd, 2001 | |||
| Genre | : Action | |||
| Developer | : Verant Interactive | |||
| Author | : Jin-Ning Tioh | |||
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When PlanetSide was showcased at E3 this year, one couldn't help but be awed by just how much potential this game has to offer. Even in its current state, it is already capable to take the market by storm. So you ask yourself - Why should I be excited about this game? Well, we're here to answer that for you.
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When creating your character, keep this in mind - You're not just creating an alias like in Quake3 or Unreal Tournament. You're creating a character that will rise in rank and gain recognition over time, not to mention keep up to date statistics on everything you do in the field. You'll choose a face and hairstyle that people will be able to see in the home cities of each respected empire. Home cities are safe areas in which players will be able to walk around and converse with one another as well as other citizens without fear of getting shot at or killed.
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When a player dies on the battlefield, his corpse becomes open game to the rest of the players. Anyone can loot it for items and other things that you might have on you. This plays an important role, as certain items are only available for a short time only. After that, it becomes something likes a collectors item. The same applies to vehicles. A number of special tanks might be entered into the game for a week, and after that, the tanks remaining become the center of attention, with players battling over its ownership. But they didn't stop here. Verant will organize large campaigns once a month in which players will be able to take part in including large scale battle on continents never seen before.
To perform all this voodoo magic, the team had to develop a totally new engine. They wanted complete customization of everything. Battles will be fought on 13 continents, with different types of terrain thrown in for combat, including arctic, desert, and tropical terrains. Each continent will be able to support roughly between 400 and 500 players at once.
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To top it all off, the outposts and fortifications in PlanetSide are pretty advanced. Each has it's own sensor array, locking security doors, and other defense systems. Everything is controlled by a main computer system that can be either destroyed or hacked. The security doors, for instance, will only open for the team that is in control of the station. Enemy teams will have to hack their way past doors, into the base, and then try to deactivate the main computer terminal, thus unlocking the doors for the rest of their team to move in.
The conclusion? Even in PlanetSide's current state, it's shaping up to be a worthy addition to the gaming world. PlanetSide appeals to both the hardcore players who thrive on up to date stats and strategic gameplay, as well as the RPG fans who like to tweak and customize their stats, rise in rank, and so on. Keep a sharp eye on this one folks, it's going to be one hell of a ride. But to tantalize and torment you, here are some slick screenshots to bail you out.
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