There have been six towns revealed so far by New World Computing. They all appear to be greatly morphed from anything in Heroes Of Might & Magic II or Heroes Of Might & Magic III. Besides changing landscapes depending on where your castle is, one thing to note is that any creature dwelling above level 1 in each town will offer two choices. For example, if your town has the option to build a level 2 creature dwelling, you would have two choices : Structure A which would build creature type A, and Structure B which would create creature type B. This means that towns of the same kind could be vastly different from each other. Although many fans expect more towns incoming, we've compiled together a list of information regarding these six towns here :
Academy - The Academy will employ lawful creatures in its armies. Academy armies have the ability to charm enemy creatures into fighting on their side. It also employs Order magic spells. This town is expected to resemble the Tower town from Heroes III, as well as the Sorceress town from Heroes II.
Necropolis - The Necropolis will employ undead creatures in its ranks. The town's Death magic is said to cast necromancy which will raise the dead of a battle to augment the town's unholy armies. This town closely resembles the Necropolis in Heroes II and Heroes III.
Asylum - The Asylum employs Chaos magic which doesn't give this town any post-combat bonuses, but will augment it's heroes intelligence. This will allow your heroes to cast more advanced spells as well as having a high spell point reserve. This town will probably resemble the Dungeon from Heroes III, as well as having some creatures from the Fortress and Inferno as well.
Haven - The Haven employs Life magic which allows it to resurrect a number of lost units after winning a battle. It is quite similar to the Castle from Heroes III, employing a large number of human units in it's armies.
Preserve - The Preserve is a nature-based town employing Nature magic. It's armies consists of mainly woodland creatures. They have the ability to recruit new forces to their army after winning each battle. This town will be quite similar to the Rampart with a few Conflux creatures from Heroes III.
Stronghold - The Stronghold compensates for it's lack of mage guilds with a mix of powerful creatures and a Breeding Pit to increase its creature production. Strongholds do not employ magic, but its heroes make up for it by starting with three secondary skills instead of two, and having more items available for purchase in the Blacksmith. Strongholds will also be able to recruit any kind of hero in the game, while other towns can only recruit heroes associated with that town.