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   Guide : A History of Final Fantasy - Part I »  
 

 

 A History of Final Fantasy - Part I - Final Fantasy I (continued)
   
 Date  : Mar 17th, 2001
 Genre  : RPG
 Developer   : Squaresoft
 Author  : Jin-Ning Tioh
Additional Hints & Tips

These are some of the secrets / game bugs in FF1. Some of them are quite useful, like the super-strong monsters above Pravoka, but most are just curiosities or things to do for fun.


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Hint #1

While aboard your Ship, simply hold down button "B" and then press button "A" fifty-five times to play a sliding puzzle game. You'll get a whopping 100G for winning the mini-game.

 


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Hint #2

You can usually only land the Airship on grasslands. But there is one square of desert on which the Airship can land. Where? Right on top of the Caravan. It'll save you a long walk to the Caravan, at the very least.

 


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Hint #3

In Elf Land, just beside the White Mage shop, there are three tombstones. Two of them are just ordinary tombstones, but the one in the middle is special. It is the tomb of Erdrick. Erdrick is a character from Dragon Warrior, another very popular game series produced by competitor Enix.

 


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Hint #4

There are some very out-of-place monsters to the north of Pravoka. This was apparently a programming error; the random monsters from the northern continent were accidentally placed on the very top of the southern continent. This is a very good place to gain levels early in the game, if you can survive long enough. The monsters found here are far above the level that you'd normally fight at this point. Just walk back and forth on the two squares of land at the very end of this peninsula to get rich quick.

 


Click To Enlarge

Hint #5

Apparently, the reason she is invisible is because of a slight programming bug. At least, I assume it was a bug; it could have been intentional, who knows. Normally, people's sprites are visible most of the time, and when you enter a room, they become invisible. You can see this when entering any room; the people outside disappear, the inside of the room becomes visible, and usually the outside darkens a bit, to simulate being in the room. Well, with the Invisible Woman, her sprite was accidentally made visible only when you're INSIDE a room. If there was a room within site of her, when you entered the room, she'd become visible. But there is no room close enough to her to let you see her. To solve this problem, we must use the Walk Through Walls Game Genie code. To use this code, go into a room in Coneria Castle. Stand near the bottom of the room. Open the ROM Patch window in NESticle from the menu, enter the code SLZIAA, and double click it to activate it (it should be flashing). Now, whenever you open and close the Menu screen in the game, your character will walk down one space, walking through walls, over mountains, even onto the ocean if that's the next space below him. Use this twice while in the room, and you'll be outside the room, but with the insides of rooms still visible. Walk up to the Invisible Woman, and lo and behold, there she is, in all her glory. You'll notice that now, everyone ELSE is invisible. At last, the mystery is solved. I'm a genius!

Historical Facts

Final Fantasy introduced many revolutionary concepts to the console RPG genre. The turn-based battles, with their party of heroes on the right and villains on the left, are as frequently imitated in future Final Fantasies and other games as Mario's running and jumping antics are in arcade games. The game's characters are drawn from the mythological archetypes of several cultures. For example, Kraken was one of the last Titans according to legend. Later games would eventually evolve and refine the battle system, but the current magic system would be jettisoned entirely later. Instead of a common pool of Magic Points, Final Fantasy I has eight levels of spells and from one to eight uses per level.

Final Fantasy I was released in the U.S. about a year after Final Fantasy III was released in Japan. Localized and published by Nintendo, the game actually sold more copies in the US than the original had in Japan! Sadly for fans, not even this success could bring Final Fantasy II and III to the States. This landmark title practically created the console RPG genre single-handedly. Its historical influence can never be denied by anyone. For those of you who still want this historic title, NESticle ( An emulator for the Nintendo Entertainment System ) as well as the "ROMs" for Final Fantasy I, II and III can be downloaded from Part II of the series. Don't worry, NESticle is freeware courtesy of Bloodlust Software. As for the "ROMs", you're supposed to delete it after 24 hours of usage if you don't own the original cartridge for the NES. It won't self-destruct or anything so Square is counting on the goodness of your heart to delete it. BlueSmoke also wishes to thank Brian Carper, otherwise known as Dr. Unne or Chwombat, for his information and pictures for Final Fantasy I. His site is currently being hosted on Classic Gaming, so you can check it out here.

Hope you enjoyed the article. The next installment in this series will cover Final Fantasy II and III. So stay tuned...

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