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   Guide : A History of Final Fantasy - Part VII »  
 

 

 A History of Final Fantasy - Part VII - Final Fantasy Mystic Quest (continued)
   
 Date  : Jun 22nd, 2004
 Genre  : RPG
 Developer   : Square-Enix
 Author  : Jin-Ning Tioh
Additional Hints & Tips

Hint #1

Cast cure on the Dark King to knock him cold. Pretty sad for a villain really.

Historical Facts

They say the road to ruin is paved with good intentions. Such is the case with Mystic Quest. It's one of the least liked titles in the series, and for good reason. Its plot is uninteresting, the characters generic, and the spells, weapons and accessories can be counted off one's fingers. Probably its best feature is the respectably catchy soundtrack.

This sorry episode began when Square noticed that the Final Fantasy games were selling decidedly more poorly in the states. In fact, Japanese games were outselling their U.S. counterparts by more than a 10:1 ratio. Thus, it was after much thought that they produced their somewhat misguided solution : Final Fantasy Mystic Quest. Exclusively for the U.S. market, Mystic Quest would be a simplified RPG with a low price tag ($39.99) which would introduce and bring in tens of thousands of new players to the genre. They would play Mystic Quest, love it, then graduate to the regular Final Fantasy series.

You know what happens next. The plan backfired spectacularly. Final Fantasy fans in the states has just finished U.S. Final Fantasy II then, a masterpiece by all standards. Naturally, they expected Mystic Quest to be everything Final Fantasy II was and then some. Imagine how pissed they must have been when they discovered, instead, a simplistic, lobotomized RPG. Meanwhile, the uninitiated went on their way without a second glance. It was only later, with Final Fantasy VII that Square managed to truly break into the market.

More on perhaps the most legendary series soon, till then.

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