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   Guide : Monthly Editorials - January, 2002 »  


 Monthly Editorials - January, 2002 - Preamble
 Date  : Jan 17th, 2002
 Genre  : Editorials
 Developer   : N/A
 Author  : Jin-Ning Tioh

The gaming industry has come a long way. During the infancy of the wonderful world of gaming, gamers around the globe were treated to the classics such as Frogger and Dig Dug. From avoiding garbage being thrown in the alleys in Alley Cat, to avoiding traffic in Frogger, where blocks represented cars and trucks, gamers were finally saved when games evolved into hits like Wolfenstein 3D and Sim City 2000, with greatly improved graphics and gameplay. Now, as we progress further into the 21st Century, gaming has entered into the wild new world of 3D, with beautifully rendered character and environments in games such as Giants : Citizen Kabuto and American McGee's Alice.

However, issues and questions continue to bombard the industry, with some of these issues touching on topics such as the violent acts of terror supposedly caused by violent action games and the treatment of female gamers in the industry. To help address these issues, BlueSmoke has started a series of monthly editorials to address up to three issues every month. This month, we take a look at the power of Star Wars related franchise and games, the treatment of female gamers in the industry and reveal proof that the violent acts of terror supposedly caused by violent action games is actually a false alarm.

If any of our readers wish to send feedback on a topic or have any other questions they wish addressed, then please simply send me an e-mail at jinning@bluesmoke.net with the header "The State of the Gaming Industry - Topics", the top three topics related to the gaming industry you wished addressed and why you think they are important. If feedback on any particular topic is especially strong, we may also run a follow-up editorial on that particular issue, possibly including the e-mail sent to us from a reader.

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