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   Guide : A History of Final Fantasy - Part III »  
 

 

 A History of Final Fantasy - Part III - Final Fantasy VI
   
 Date  : Sept 24th, 2001
 Genre  : RPG
 Developer   : Squaresoft
 Author  : Jin-Ning Tioh


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Final Fantasy VI
 
Released:
 12th October 1994 ( Final Fantasy III )
 2nd April 1994
 
Systems:
Super Famicom Disk System
Super Nintendo Entertainment System
PlayStation
PC Emulators

The Story

A thousand years ago, magic was well-used throughout the world. Unfortunately, a war occurred, decimating most of the world's technology as well as erasing all traces of magic. This war came to be known as the War Of The Magi. Today, technology has made an impressive and remarkable comeback, popping up almost everywhere on the face of civilization. The reigning Empire remains at war with various rebel factions, causing unrest among the general populace. Nonetheless, the world is striving successfully to rebuild itself from the perils of the devastating war.

Unfortunately, Emperor Gesthal has grown power hungry and malicious, lusting for the ancient power of magic. Thus, he has ordered his demented General Kefka to search for this ancient power. Their search has led them to find an Esper, a seemingly vital source of magic. With the finding of the Esper, the empire is now fully poised to take full control of this mysterious power.

Several unlikely warriors, from all walks of life, must now band together and overcome their differences in order to save the world from one who would conquer it, and another who would destroy it.

The Heroes ( Good Guys )

Final Fantasy VI's cast is unique in the sense that there truly is no main character. Some characters are more developed than others, but the player is almost always free to form a party from whomever they desire. In the World of Ruin, the player can bypass the story altogether and go directly to Kefka's Tower as soon as the airship is acquired. This hurry, however, would cause the player to miss out on several dozen fascinating subplots enhancing the characters' backgrounds.


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Terra Branford - Daughter of a human and the Esper Maduin, Terra is a unique individual. Being half-human and half-esper, Terra is born with unique abilities of magic. Unfortunately, her unique background has left her struggling in order to understand her emotions and reconcile her inner nature. Worst still, her magical skills have attracted the Emperor's attention, leading to her capture and brainwashing. Following this, she is forced to storm into the mining city Narshe in full Imperial MagiTek Armor. And so begins one girl's quest to rediscover what has been taken from her...
 


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Locke Cole - World's greatest self-proclaimed treasure hunter and thief, Locke is an adventurer and trail-worn traveler at heart. Although being a free spirit, Locke's past is shrouded in a veil of tragedy after losing his Rachel in an unfortunate accident years ago. His skills at appropriating items from unsuspecting enemies will save your party both money and effort.
 


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Edgar Roni Figaro - The young king of Figaro Castle, Edgar secretly supports the Returners while paying only lip service to the Empire. When his castle is stormed by imperial forces, he quickly severs all ties to Emperor Gestahl. His mechanical skills and use of advanced technology become great advantages against the empire. Although deep down inside he loves his twin brother Sabin, all you ever see is the surface squabbling.
 


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Sabin Rene Figaro - King Edgar's twin brother, Sabin has studied the ways of martial arts and now possesses awesome physical skills. After the battle on Mount Kolts, Sabin the Black Belt becomes a valuable member of your party. Although deep down inside he loves his twin brother Edgar, all you ever see is the surface squabbling.
 


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General Celes Chere - This woman's beauty hides her raw strength and powerful abilities. A product of the empire's genetic engineering experiments, the enigmatic Celes is a battle-hardened MagiTek Knight. When you first meet her, she is an Imperial prisoner in the hands of the empire but as it turns out, she was once the general of the Empire's forces.
 


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Shadow - He owes allegiance to no one, and travels around the world selling his skills to the highest bidder. His past as well as his true identity is shrouded in mystery. He is Shadow. Helping your party out, Shadow comes and goes at will. His only trusted companion is his dog, Interceptor.
 

Cyan Garamonde - A chivalrous and proper knight, Cyan has the courage and strength of a hundred men. A faithful retainer to the King of Doma, Cyan loses his family during the horrible poisoning at Doma. Haunted by the deaths of his family, Cyan vows to avenge them by slaying the man behind the poisoning, General Kefka. Alone, he sets out to take on the empire!
 

Gau - Draped in monster hides, eyes shining with intelligence. Gau, a youth abandoned on the Veldt years ago to be raised by wild animals and surviving against all odds. He joins your party when you feed him some meat. He'll reward you with a great prize, but he is a useful ally too. Gau's Rage attacks can slash through unsuspecting enemies with amazing force.
 


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Setzer Gabbiani - The world's greatest gambler and sole proprietor of the world's only airship, Setzer's carefree attitude on the outside serves only to hide his tragic past. The loss of his soul mate, Darryl, haunts his now wealthy lifestyle. Being an adventurer and dare devil, Setzer always willing to take a chance on life. Although the flip of a coin can make his most important decisions, eventually he must rely on luck to survive the chance encounters of life.
 

Strago Magus - Descendents of the Mage Warriors of legend, the villagers of Thamasa all have magical abilities, but the wizard Strago is the mightiest of them. Slightly forgetful at times, he has the uncanny ability to remember enemy attacks. He currently spends his days taking care of his granddaughter, Relm Arrowny.
 

Relm Arrowny - In the town of Thamasa also resides a young girl with unique powers, wit and talent beyond her years but no figure to call mother and father. Armed with a brush and canvas, Strago's granddaughter Relm practices an unusual brand of magic. She is a force to be reckoned with as in her pictures she captures everything, from forests, water, light and even monsters. Get the idea?
 

Mog - Most Moogles lead peaceful and undisturbed lives, but when the empire threatens all the land, Mog and his fellow brothers know that it is the time for action. As the only Moogle with the ability to speak due to his great intellect, slam-dancing Mog joins your party to provide you with several useful skills. Kupo!
 

Umaro - Roaming within the caves of Narshe, Umaro is one of the hidden characters in the game. A Yeti which can't use magic, Umaro does however provide your party with one of the fiercest physical fighters in the game. Although he does not equip himself with armor to protect himself, he wields his weapon of choice - the Bone Club, in your service.
 

Gogo - Remaining hidden for centuries while waiting for the chance to emerge, your party finds Gogo, an elusive mimic, residing in a very strange place on Triangle Island. Gogo is one of the hidden characters in the game.

The Villains ( Bad Guys )

Final Fantasy VI features one of the greatest villains of all time - General Kefka. No matter what the player thinks of him, there's no denying that Kefka is one of the most personality-filled villains in RPG history. It has been said that the audience will hate a good villain, but love a great one. Kefka achieves the greatest honor a villain can receive : he is well liked by the fans.

Emperor Gesthal - Interested in the complete and utter domination of the world, Emperor Gesthal is everything any self-respecting RPG emperor should be. Although he is bland and uninteresting, he does serve his purpose of leading the players from point to point at the beginning of the game.
 


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General Kefka - This fascinating case study is the true image of evil. Before Kefka, villains would be shrouded in mystery - townspeople would whisper hints and rumors of the Dark One's existence, until the Dark One himself would fly into the picture ready to face the hero in combat. Kefka on the other hand, is right on the scene from Act I. His mind is not merely warped, but is seriously bent. He is like a little boy frying ants with a magnifying glass, not only uncaring but also unaware his cruelty has any moral implications. It has been said that the audience will hate a good villain, but love a great one. Kefka achieves the greatest honor a villain can receive : he is well liked.

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